So there I was, poking around my harddrive, when I stumbled upon a rendered version of the Raider model. The Raider as he became known was one of the “bad guys,” for the Sunset mod I worked on. Quite gimpy and rather over muscled, you wouldn’t want to meet him in a darkened alley…
If I where to build him again, i’d take a completely different approach to the shoulder pad area (probably make it an individual mesh). It looks quite good as it is, but it became a royal pain when it came down to weighting the model. In the end the in game model was a trade off between several wierd movements & deformations. :)
I’ll post a few more images shortly.
What is Sunset? Well other than being that period where day becomes night, it’s also the name of a UT2004 modification that I created for my major project at (Demonfort) university. The project had somewhat simple goals, which ballooned out of control as things began to move along.
Before I go any further, I should probably explain what exactly Sunset was supposed to be. In very simple terms it was a first person shooter, with a Wild West / Mad Max theme. Post apocalyptic in a retro sense if you will.
Originally I had only intended to construct one player character and two vehicles for use in UT2004. Continue reading ‘Sunset (UT2004 mod) Designs’
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