Sketch of Akuma from Capcoms Street Fighter II series. This sketch was based on a model of Akuma that resides on my desk.
[flickr]photo:2615366185[/flickr]
loves you like a drunk space invader
Sketch of Akuma from Capcoms Street Fighter II series. This sketch was based on a model of Akuma that resides on my desk.
[flickr]photo:2615366185[/flickr]
This is a stylised carving of a human head. I think I’ve got a little African or American Indian influence in there somewhere. On to the next one! :)
[flickr]photo:2613270712[/flickr]
My second attempt at sculpting with zbrush. While I was working on this piece I finally managed to get my head around using multiple objects in a single scene / tool.
[flickr]photo:2610147503[/flickr]
Like the previous sculpt, I started with spheres and chopped away at it. This probably wasn’t the best way of working, especially with regard to the tongue which features some crappy topology.
It’s also quite apparent that I need to brush up on my anatomy as well.
I’ve got a bit more free time than normal at the moment, so I’ve decided to learn zbrush. This is pretty much my first crack at it, with the entire mesh sculpted from a sphere.
[flickr]photo:2607034427[/flickr]
Yup, it’s an update to my long neglected Hellboy model. :)
All the modeling and UV maps have been finished off, leaving only the texturing and rigging to go. The model’s had an extensive clean up, with a large area of the coat having been remodeled.
More updates can be found in my Hellboy CGTalk thread.
After what seems like an eternity, i’m almost done with modeling Hellboy. It’s my own fault really, taking a four month break on a model has its downsides. You can seen some progress updates over at CgTalk. :)
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