As part of my third year at university, we had frequent visits from a couple of Codemasters 3D artists. They taught us a lot about modelling and texturing, as well as setting us a project to model ourselves.
After all if you’re going to model yourself, most people are vain enough to do a good job. :)
The brief was simple, produce a model with no more than 2000 polygons (triangles) & a 512×512 texture in *.tga format. The model realised all of the requirements, coming in at 1990 polygons. If we had time, we where also to produce a fantasy model of ourselves. Which should go some way to explaining why my head is on a dogs body…
For the purpose of these shots, the texture quality has been increased to 1024×1024 if memory serves me.
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