Daily Archive for September 15th, 2005

A Model of Myself

As part of my third year at university, we had frequent visits from a couple of Codemasters 3D artists. They taught us a lot about modelling and texturing, as well as setting us a project to model ourselves.

After all if you’re going to model yourself, most people are vain enough to do a good job. :)

The brief was simple, produce a model with no more than 2000 polygons (triangles) & a 512×512 texture in *.tga format. The model realised all of the requirements, coming in at 1990 polygons. If we had time, we where also to produce a fantasy model of ourselves. Which should go some way to explaining why my head is on a dogs body…

For the purpose of these shots, the texture quality has been increased to 1024×1024 if memory serves me.

Shattered Oasis Development Continues

With everyone having drifted away from the project, it seemed as if Shattered Oasis was deader than a dodo. In reality it’s been more of an extended holiday of sorts as we recover from the burnout. With so few people working on the project, the Make Something Unreal Contest took its toll. :)

The good news is that development will be continuing, with releases for UT2004. Development for Half Life 2 has been shelved, which in some respects makes me quite happy. Now at least we can focus our efforts in a single direction.