Sunset “Raider” Mesh

So there I was, poking around my harddrive, when I stumbled upon a rendered version of the Raider model. The Raider as he became known was one of the “bad guys,” for the Sunset mod I worked on. Quite gimpy and rather over muscled, you wouldn’t want to meet him in a darkened alley…

If I where to build him again, i’d take a completely different approach to the shoulder pad area (probably make it an individual mesh). It looks quite good as it is, but it became a royal pain when it came down to weighting the model. In the end the in game model was a trade off between several wierd movements & deformations. :)

I’ll post a few more images shortly.

2 Responses to “Sunset “Raider” Mesh”


  1. 1 Michael Powell

    Oi, Simon. How about coming back to Uni and running some Unreal Editor tutorials? I’ll pay you visiting lecturer fees…

    let me know your phone number too

    Michael

  2. 2 Simon

    Sounds like that could be fun, i’ll email you my phone number later.

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